Alien Vs Predator Game Free Download For Android
Much is fabricated of apps that are geared toward productivity or social media, and rightfully then. Nosotros need to exist productive and social media keeps united states connected. What about those times where you merely want to relax, or have a distraction. You have them, I have them, anybody has them. We're talking about Android games!
No matter which Android device you use, chances are you have a few games yous play pretty regularly to kill some time. Whatever your taste, there is sure to be a game on the Play Shop to fit your needs. We've been wondering, though: with all those studios endmost or on the verge of disaster, is Android gaming in adept shape?
The trouble with gaming
When we read stories well-nigh studios closing or in financial trouble, we're left to wonder what went wrong. We all play the games and take fun doing it, so why are they going broke? Unfortunately, the respond to that may be a trivial closer to abode than y'all'll similar.
The Zynga dilemma
Zynga, best known for Facebook games similar Farmville, is in deep financial trouble. News this calendar week suggests the already struggling company has lost some other 12% in value, dropping to $3.25/share as of February fourteen. This is a stark difference to March of concluding year, when the studio was trading at a loftier of $xiv.69/share. The question we inquire now is what happened, and how did it fall so fast.
Zynga forged a relationship with Facebook early on, as its games were a large part of what kept Facebook users on the site. The partnership, in which Zynga was to release games on Facebook offset, was a gift and a expletive. It may have been the right motion to brand at the time, only retrospectively it was a error. Facebook doesn't allow for monetization in the traditional sense of pay-for-play. Instead, Zynga was essentially forced into the "freemium" model in which users have the power to purchase points, coins, or the like inside the game.
While Facebook didn't dictate this, per se, its user base was not receptive to paid gaming once the freemium model was in place. This led Zynga to make money by book rather than straight asking people to pay for the game. If 200,000 people are playing your game, and even 10% make an in-app purchase, y'all're doing alright. While profitable at the time, it may take spelled disaster down the road.
The Facebook outcome
The truth is, Facebook has more than people using information technology that any other platform, and that means more people occupying their fourth dimension playing games. Once the understanding between Facebook and Zynga was altered, it meant both would explore other options. Facebook is a juggernaut and is impervious to a modest setback. Without an exclusive deal with Facebook, Zynga was left without a reliable income source or audience.
Facebook had long maintained information technology hit a plateau with gaming and users were growing disinterested in online gaming. Many viewed this as a sly flake of finger-pointing on Facebook'southward behalf, equally Zynga provided many games and was the only partner in the gaming arena. Perhaps Zynga just didn't provide enough original content, or Facebook just grew tired of the partnership. Whatever the case, Zynga was left to fend for itself afterwards investing so much fourth dimension and endeavour into Facebook gaming.
Turning to mobile as the go-to platform was the only true pick for Zynga, though information technology wouldn't fare besides. Users were more often than not disinterested in what Zynga was offer, and may games didn't interpret well to the smaller screens. Like with Facebook, Android users resist paying for apps and even worse resist freemium purchases, meaning Zynga would have to proceed to offer its games free and supported by ads.
Are developers to blame?
Developers make apps and games, then information technology'southward really they who nosotros can signal to for flaws. They are, later on all, dedicating their days to coding and app testing, correct? That'southward their job! They sit in front of the PC, slowly becoming one with a computer. They reply questions in binary, and see things in lines of code.
Not exactly. To be fair, many developers are contained of any studio, and take other jobs they work to back up themselves. Yep, regular jobs! They make apps and games for fun, and give them away as a means of giving back. Some pour a lot of time into one app and support it vigorously. Others simply make "redirect" apps that accept very piddling time at all, and rarely support them. An app is a reflection of the developer, and a responsible developer will support his game or app.
So, before yous get snippy in the Play Shop comments, giving an app or game one star because it won't work on your phone, remember about who yous're condemning. Chances are, the guy or daughter who made the game is binge coding betwixt server shifts at the local Applebees, then just relax. If you don't similar the product, just go something else. They have washed yous a service past giving y'all a gratis app, or at worst a low-toll one. Exist constructive nearly your criticism.
Is Android a trouble?
Android provides a platform and a huge user base, so it'due south difficult to say Android itself is the event with gaming. With such a huge marketshare, developers are crazy to ignore information technology. Then again, equally users, nosotros aren't helping. Nosotros desire gratis apps that accident our minds and accept no ads or in-app purchases. We want the moon and are upset when we have to navigate the craters.
New kids on the block
When considering evolution, Android is a platform, not a device. Our interaction as users of Android is with our phones or tablets, but information technology goes much deeper than that. Android is bachelor on only nigh anything now, from TV to phones, it's condign a true cross-platform monster.
Ouya
We're all anticipating it, and we expect huge things. Ouya promises to bring back console gamin, and at a really approachable price point. For $100, y'all become all you demand to get-go gaming on the large screen. The best function? Information technology's Android! We'll get our favorite games, and new ones daily. Ouya is meant to exist hacked and used as a development tool, and so the next big thing in gaming may just come between those shifts at Applebees subsequently all.
GameStick
GameStick is a lot like Ouya, just much more portable. Rather than the set-top box, nosotros're left with a controller and HDMI dongle that plugs into the back of our TV. No cables, or ability cords… just plug and play. Take it anywhere, any time. It's large screen gaming bliss in the smallest package around.
Project SHIELD
NVIDIA shocked the world when they appear Projection SHIELD at CES this yr. A portable gaming panel that promises Android and Steam back up, Project SHIELD is going after a long maligned segment: the portable, handheld, all-in-ane gaming unit. With so much packed into the picayune powerhouse, we expect for Project SHIELD to make an impact on Android gaming in 2013.
Time is on our side
Like virtually things, time will heal these wounds. While we lament closing or struggling studios, information technology may be indicative of a larger problem. Maybe these studios were never solvent, or at to the lowest degree congenital to exist long term. We should besides consider whether or not a closing studio really means anything in the thou scheme of things.
Good games come up from proficient developers who enjoy what they practice. If those developers truly savour making great games, they will proceed to do and then. Whether it be a solo project, starting their own studio, or working with an existing tribe of developers, talent volition find a way to showcase itself.
Allow'due south likewise be honest that we don't get a game, paid or otherwise, because of the studio developing it. We don't subscribe to the next great Rovio game, nosotros look forward to Angry Birds. We like good stuff, not the name behind it. Certain, sure developers or studios have the impact people relish, but information technology's the game we look forward to.
Android works
The keen matter about Android, in terms of gaming, is that it's cost constructive. Devices are low-cost, and developing for it is costless. We are bombarded with new devices and games daily, so there has to be some credence to it.
Android itself is pretty new and Android gaming is but rounding into shape. Developers would exist wise to look at the electric current landscape and study why others take failed. Console gaming is starting to requite way to mobile, and Web App games have seen their heyday come up and go. Android really is the new frontier, and like most roads not yet travelled, information technology's going to be bumpy until we all figure information technology out.
Conclusion
At the kickoff of this article, I mentioned the trouble may exist a little closer to home than you'd be comfortable with. As it turns out, we're part of the problem. As much as we hate to admit information technology, nosotros're pretty tough on developers. Certain, nosotros all want a neat production, but permit's not be agape to spend a buck or 2 to support information technology. And then often, nosotros ignore expert paid games in favor of an junior complimentary one. If we desire Android gaming to flourish, we have to modify our mindset near paid games, and support developers as much as we desire them to back up us.
We have to trust developers to merely charge us for great games and not exist afraid to ask for a refund if it's not what we think it should be. If yous want good games, you'll take to give developers a reason to get out Applebees and focus on game development total time. Otherwise, we're doomed to live in a $0.99 Disney game hell.
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